AUTHORS: Kingkarn Sookhanaphibarn and Ruck Thawonmas

ABSTRACT: Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which supports rich communication, virtual collaboration, and 3-D content creation, has brought a new platform to digital museums. As a result, a way to systematically manage and arrange a tremendous amount of information in SL museums is required. In addition, dynamic content and context to encourage audiences to return to the museum more frequently must be designed based on audience drives and preferences. In this paper, a Content Management System (CMS) of digital museums in Second Life is presented to cope with these issues. Six proposed modules are the integral parts of CMS to handle data

mining approaches inspired by a visiting pattern retrieval system of audience activities and web-based recommender systems.

 

SOURCE: Sookhanaphibarn, Kingkarn, and Ruck Thawonmas. "A content management system for user-driven museums in second life." CyberWorlds, 2009. CW'09. International Conference on. IEEE, 2009.

LINK: http://ieeexplore.ieee.org/abstract/document/5279607/

REFERENCES: 

MLA   Sookhanaphibarn, Kingkarn, and Ruck Thawonmas. "A content management system for user-driven museums in second life." 2009 International Conference on CyberWorlds. IEEE, 2009.
APA Sookhanaphibarn, K., & Thawonmas, R. (2009, September). A content management system for user-driven museums in second life. In 2009 International Conference on CyberWorlds (pp. 185-189). IEEE.
ISO 690  SOOKHANAPHIBARN, Kingkarn; THAWONMAS, Ruck. A content management system for user-driven museums in second life. In: 2009 International Conference on CyberWorlds. IEEE, 2009. p. 185-189.