AUTHORS: Kingkarn Sookhanaphibarn and Ruck Thawonmas

ABSTRACT: Over two decades, a great expectation on digital museums has been addressed, but most implementation platform has been web technologies. Emerging Second Life which supports rich communication, virtual collaboration, and 3-D content creation has carried out a new platform of digital museums. This paper investigates the requirement of idealized digital museums to improve the percentage of returning visitors and to impress the first-time visitors. The framework for design and evaluation of digital museums in Second Life as learning institutions is elaborated and discussed in the paper.

 

Keywords: Facebook application; digital humanities; technology acceptance model (TAM), computer tool

SOURCE: Sookhanaphibarn, Kingkarn, and Ruck Thawonmas. "A framework for design and evaluation of digital museums in second life as learning institutions." Intelligent Information Hiding and Multimedia Signal Processing, 2009. IIH-MSP'09. Fifth International Conference on. IEEE, 2009.

LINK: http://ieeexplore.ieee.org/abstract/document/5337596/

REFERENCES: 

MLA   Sookhanaphibarn, Kingkarn, and Ruck Thawonmas. "A framework for design and evaluation of digital museums in second life as learning institutions." 2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing. IEEE, 2009.
APA Sookhanaphibarn, K., & Thawonmas, R. (2009, September). A framework for design and evaluation of digital museums in second life as learning institutions. In 2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (pp. 1130-1133). IEEE.
ISO 690  SOOKHANAPHIBARN, Kingkarn; THAWONMAS, Ruck. A framework for design and evaluation of digital museums in second life as learning institutions. In: 2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing. IEEE, 2009. p. 1130-1133.