AUTHORS: Anastasios Ballas, Tossaporn Santad, Kingkarn Sookhanaphibarn, and Worawat Choensawat

ABSTRACT: This paper presents a serious game-based system for dance notation training named LabanDance. The system tracks the full body motion via Microsoft Kinect of the user while performing the movement according to the dancing score. The system provides two training modes which a practice mode and an examination mode. The practice mode is designed for users with less knowledge in the notation where movement of a virtual instructor is displayed according to the score for a user to follow. The second mode is the examination mode where users must perform the body movement according to the displayed Labanotation symbols within the provided time frame. The experiment showed that users without knowledge of Labanotation can enjoy the game while learning the fundamental of the Labanotation.

Keywords: labanotation; Kinect; motion tracking; serious game

LINK: http://mit.itu.bu.ac.th/publications/LabanDance_2Pages.pdf

REFERENCES: 

MLA   Ballas, Anastasios, et al. "Game-based system for learning labanotation using Microsoft Kinect." 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE). IEEE, 2017.
APA Ballas, A., Santad, T., Sookhanaphibarn, K., & Choensawat, W. (2017, October). Game-based system for learning labanotation using Microsoft Kinect. In 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE) (pp. 1-3). IEEE.
ISO 690   BALLAS, Anastasios, et al. Game-based system for learning labanotation using Microsoft Kinect. In: 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE). IEEE, 2017. p. 1-3.