AUTHORS: Kingkarn Sookhanaphibarn, Welaiporn Phukongchai, Tossaporn Santad, Worawat Choensawat

ABSTRACT: This paper presented a game-based rehabilitation of the upper limb after stroke. We designed and developed a game for supporting stroke patients to have an exercise their arms, and the game had functions for recording their playing and showing a performance report. The performance report can infer the progress of bilateral uppper-limb rehabilitation and use for comparing among patient cases. This is because the game used a Kinect device to detect the arm movements in aspect of precision and speed.

Keywords: Home-based Rehabilitation, Serious Games, Kinect device

LINK: http://mit.itu.bu.ac.th/publications/stroke_2-pages.pdf

REFERENCES: 

MLA   Sookhanaphibarn, Kingkarn, et al. "Towards Bilateral Upper-Limb Rehabilitation after Stroke using Kinect Game." 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE). IEEE, 2018.
APA Sookhanaphibarn, K., Phukongchai, W., Santad, T., & Choensawat, W. (2018, October). Towards Bilateral Upper-Limb Rehabilitation after Stroke using Kinect Game. In 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE) (pp. 818-819). IEEE.
ISO 690 SOOKHANAPHIBARN, Kingkarn, et al. Towards Bilateral Upper-Limb Rehabilitation after Stroke using Kinect Game. In: 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE). IEEE, 2018. p. 818-819.